mystic remora counterspell

These do have the added bonus of countering a Fetchland activation, but the impact of that is far smaller than it is in Legacy. I'd either play something that's broader ([[Cyclonic Rift]], [[Chain of Vapor]], some other 1-mana Counterspell) or [[Hurkyl's Recall]] since that can do double duty for increasing Mana and Storm count if I need it to.New comments cannot be posted and votes cannot be castThis is a subreddit dedicated to playing the Commander format of Magic: The Gathering at the highest power level possible.Press J to jump to the feed.

In my personal experience, I have never felt like I needed that card in any of my decks. [[Dovin's Veto]]: Being an uncounterable Negate makes this one an instant format staple.Now, looking at all of these Counterspells, I'd like to make the case for the following two Counterspells in cEDH: Both are universal Counters. If you want to hear my personal opinion on the matter, [[Logic Knot]]: Once again, UU is a significant downside for multicolour decks, but having Delve in combination with Fetchlands, Cantrips, and other one-time use cards makes this a universal two-CMC Counter most of the time. This card has been controversial in the cEDH community for a reason. [[Mindbreak Trap]] and [[Summary Dismissal]] can exile any-/everything on the stack, but especially for the latter, it's not worth including most of the time. How do you feel about [[Delay]] and [[Mana Leak]], and are there any Counterspells you think should be added to the list? If you think you can afford to use up a slot for this, go for it. [[Misdirection]]: Only really deals with spot removal and Counterspells (or USZ/Stroke of Genius, I guess). [[Pact of Negation]]: This protects you really well if you're winning on the same turn, but if you're forced to use it reactively, the 3UU on your next Upkeep can be a huge blowout (imagine someone dropping a [[Static Orb]] while you're tapped out). I see it somewhat frequently in vintage lists, which usually seems like a good indicator of powerlevel, but I do recognize that meta game differences exist. Only play this if you have good tutor targets in the 2-mana slot. [[Nix]]: This might be pretty spicy, but is somewhat narrower than [[Mental Misstep]]. If you see yourself getting blown out by one of those regularly, consider adding one of these. This site © 2020 TappedOut.net, LLC Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. Search for the perfect addition to your deck. [[Mana Drain]]: This is easily the best universal Counterspell. Bouncing a spell is not always great. Not every deck wants Counterspells, and a lot of non-Blue decks tend to fit in that category. Hits many other Counterspells, some removal, some draw spells, [[Thalia, Guardian of Thraben]], [[Gaddock Teeg]], and some support cards like [[Sylvan Library]] or [[Dark Confidant]].

Gatherer is the Magic Card Database. That being said, it might be worth an inclusion since it's better than some of the cards I did list. Kinda like Edric Turns, but monoU with Tetsuko on the lead. Flusterstorm from Buy-A-Box Promos for .


to bounce a creature before comboing off, or against interaction on your combo turn). While the Charms are nice in terms of flexibility, you shouldn't play them if you can't make use of the other modes as well. (Good resource, it's nice to have it all in 1 spot. cEDH tends to operate on fairly thin mana margins, so it will end up as a noncreature Counterspell for U often enough. Think [[Stasis]]/[[Winter Orb]] etc. Sorry. 1,115.

Extra Mana on your next turn can be a huge upside. 1 Mystic Remora 1 Counterspell 1 Heartstone 1 Tortured Existence 1 All That Glitters 1 Mirrormade 1 Nature's Lore. Browse through cards from Magic's entire history. [[Disrupting Shoal]]: This card might have some potential in cEDH. D3ano. Can deal with cards like [[Doomsday]], Wrath Effects, and some other stuff for just 1 mana. 1 Pendelhaven 1 Mishra's Factory. I haven't played much Brago and GAAIV myself, and most of the lists I've seen don't play that card. Extra Mana on your next turn can be a huge upside. Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays 4. This one is even worse in that regard because it makes you exile one of your (potentially useful) blue cards. That being said, it's no Force of Will.The major upside of all of these spells is that they can counter anything. 998.

woolie #discordia. See cards from the most recent sets and discover what players just like you are saying about them. They can deal with anything your opponents cast, and as we know: the broader a Counter, the better.Both have a CMC of two: Two CMC is pretty much the cutoff for a viable Counterspell in cEDH, with a lot of decks having their average CMCs around two or less.Rather than UU, they cost 1U: For multicoloured decks, 1U is far easier and more comfortable to cast than UU.

Once again, Multiplayer and all.Some of the better cards in cEDH are uncounterable, namely [[Abrupt Decay]] and [[Supreme Verdict]].

Only really worth looking at for Storm decks. You can now import it in the MTG Arena client.Other people can view your private deck by using this urlMagic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Also has spicy syngery with cards like [[Helm of Awakening]] or [[Grand Arbiter Augustin IV]].For [[Delay]], the Suspend part either doesn't matter because you can win quickly enough, or it makes the suspended spell useless (think [[Dark Ritual]] or [[Counterspell]]) most of the time. You also need to have a blue card in your hand in the first place. In reactive decks, having to pay 3 mana for it is also awkward because it makes you a lot weaker in counter wars. Your opponent's Counterspell will only hit one of the Storm copies, which is usually far from good enough. [[Unwind]]: Unwind, while cool on paper, still requires an upfront payment of 3 mana, which is often too much for a proactive deck to put into one interaction spell. The only downside is that it costs UU to cast, which can be hard in decks with 3+ colours. Both of them fit more into a fast Combo type of deck rather than a Stax/Control/Midrange shell, but even in those, they are worth having a look at.

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