witcher 2 ubersampling gtx 1080

To see this content please enable targeting cookies.To see this content please enable targeting cookies.To see this content please enable targeting cookies. May 15, 2015 @ 11:43am I run a 970 G1 4GB card myself. I know my card is not GTX 1080 , it is GTX 650 but even at 720p i am not even getting 30-40 FPS i would like to follow this discussion too . I unlocked the FPS in the ENB and it rocketed up to 144fps. Despite this, CDPR pushed even harder in other directions with a view towards scaling The Witcher 2 onto the PC hardware of the future.

2016 v 12.14 Have you disabled UberSampling? When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts.A list of essential PC mods and how to add them to your game.Comments for this article are now closed.

I have the same problem (drops to 50 and sometimes even 40 fps) but the game looks amazing on maximum settings even after six years and I am too lazy to clean up my ssd and to move the game there :) And the quality on display here was next-level stuff compared to its contemporaries: the main character cast of Iorveth, Roche, Triss, and Geralt all have rich models and with very high resolution textures. These smaller lights could even cast real-time shadows as well.This adherence to real-time lighting also applied to the game's indirect lighting.

The amount of geometric detail on-screen also pushed beyond the limits of the consoles. All rights reserved. Likewise, all smaller lighting indoors or outdoors from light sources such as torches and fires are dynamic in nature. Selecting 720p would mean you were actually rendering internally at 1440p. This is the reason why it manages to make an RTX 2080 TI croak at 4K resolution.

That's playable but again, neither my CPU or GPU are anywhere close to 50%.

Keep in mind though, that this is zoomed in.Open the following two images in separate browser tabs. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. What most people don’t see or talk about is its effect on the scene’s lighting.

Meanwhile, CDPR implemented screen-space ambient occlusion to simulate the shadowed occlusion of bounced ambient lighting on static and dynamic world objects. The problem is not with the game............ New games | Panels | Let's Plays | Industry Insight | Esports tournaments | Livestreams Tabletop gaming | Exclusive merch | More! 28. srp. So why does The Witcher 2 still challenge today's top-end hardware?First, let's talk ubersampling - which is just a cheeky way of saying 2x2 ordered grid super-sampling. They are 1920 x 1080 lossless bitmaps, using ULTRA settings on a GTX 470.You can toggle back and forth between them to see the overall difference as you would see them in the game.I will let you decide on whether this setting is visually worth its incredible performance cost.If your PC can handle it, then yes it is worth it, otherwise no…But since this is a 4+ year old game now, I’d say everyone with an upto-date gaming PC will be able to turn it on for this game. New games | Panels | Let's Plays | Industry Insight | Esports tournaments | Livestreams Tabletop gaming | Exclusive merch | More! Edit: Witcher 3 - not sure about 2. level 2.

2016 v 12.14 Have you disabled UberSampling?

Full Screen 1080P Bitmap Comparison. Well, factor out those GPU-killing features and both the AMD Radeon RX 580 and the GeForce GTX 1060 can run The Witcher 2 at 60fps or beyond at 1080p and even 1440p resolution. With more of a single-thread performance focus, aspects like level of detail switching even on the highest settings look aggressive by today's standards. 5 years ago. Nine years later, can modern PC hardware handle these features?

Never miss a thing. To see this content please enable targeting cookies.To see this content please enable targeting cookies.To see this content please enable targeting cookies. However, there are some profound differences this time around. 26 comments. But 'real-time, all the time' has its costs, especially in 2011 and especially with the extreme quality assets CDPR was working with - and the fact that even PC graphics tech of the era had its limitations. In fact the framerate is identical in every location.

The Witcher 2: Assassins of Kings Enhanced Edition .

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